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Message  1800dci 28/3/2008, 15:56

source: http://entertainment.upperdeck.com/WOW/COMMUNITY/forums/thread/417428.aspx

Alchemist Norrin'thal, 3, Horde, Ally—Blood Elf Mage, 3 ATK (Frost), 3 Health
(0) >>> Norrin'thal becomes an [Arcane] ally this turn. Use only once per turn.
(0) >>> Norrin'thal becomes a [Fire] ally this turn. Use only once per turn.

Anchorite Fareena, 3, Ally—Draenei Priest, 3 ATK (Holy), 3 Health
Aldor Reputation <p> (0) >>> Attach target attachment to Fareena. Use only once per turn.

Anchorite Onkoth, 5, Ally—Draenei Priest, 5 ATK (Holy), 4 Health
Aldor Reputation <p> Inspire: Ability, ally, equipment, hero, or resource

Arcanist Alathana, 1, Ally—Blood Elf Mage, 2 ATK (Fire), 1 Health
Scryer Reputation <p> Sabotage: Ability <p> When Alathana sabotages an ability, put a depletion counter on it. <p> Abilities with depletion counters lose and can't have powers.

Arcanist Dayvana, 2, Ally—Blood Elf Mage, 3 ATK (Fire), 1 Health
Scryer Reputation <p> Sabotage: Quest <p> When Dayvana sabotages a quest, you may complete it this turn.

Atani of the Watch, 1, Ally—Draenei Paladin, 0 ATK (Melee), 4 Health
Aldor Reputation <p> If damage would be dealt to your hero, it's dealt to Atani instead.

Azure-Shield of Coldarra, 3, Armor—Shield, Off-Hand (1), 0 DEF
If your hero would be dealt damage, prevent all but 3 of it.

Bearlady Brala, 1, Alliance, Ally—Dwarf Hunter, 1 ATK (Ranged), 1 Health
When Brala enters play, make up a name.
At the start of your turn, put a unique Bear ally token with that name and 1 [Melee] ATK / 1 health into play.

Bulvai of the Watch, 4, Ally—Draenei Paladin, 3 ATK (Melee), 5 Health
Aldor Reputation <p> Protector <p> If damage would be dealt to your hero, it's dealt to Bulvai instead.

Choker of Vile Intent, 3, Item, Neck (1)
At the start of your turn, you may destroy an ability, ally, or equipment you control. If you do, each opponent destroys a card of that kind he controls.

Cloak of Shadows, 1, Rogue, Instant Ability—Subtlety
Destroy any number of target abilities attached to your hero. <p> Your hero is untargetable this turn.

Eclipse, 5, Priest, Instant Ability—Traitor
Traitor Hero Required <p> Ongoing: When damage is healed from an opposing hero or ally, your hero deals double that much shadow damage to that character.

Exarch Orelis, 6, Ally—Draenei Paladin, Unique, 5 ATK (Holy), 7 Health
Aldor Reputation <p> Inspire: Ability, ally, equipment, hero, and resource

Feign Death, 3, Hunter, Instant Ability—Survival
Play only if your hero is defending or the target of an opposing card or effect.
Interrupt all cards and effects, then end the turn.

Find Weakness, 2, Rogue, Ability—Assassination Talent
Assassination Hero Required <p> Ongoing: When you remove one or more Combo cards from your graveyard to play a Finishing Move, your hero deals that much melee damage to target hero or ally.

Frostbite, 2, Mage, Ability—Frost Talent
Frost Hero Required
Ongoing: (1), Discard a Frost or [Frost] card >>> Opponents pay (2) more to play cards this turn.

Gift of Nature, 3, Druid, Ability—Restoration Talent
Restoration Hero Required <p> Ongoing: Allies in your party can't be destroyed by fatal damage. <p> At the end of each turn, destroy all allies in your party with fatal damage.

Highlord Bolvar Fordragon, 8, Alliance, Ally—Human Paladin, Unique, 8 ATK (Holy), 8 Health
Opposing allies must attack if able and can attack only Bolvar if able. <p> Opposing cards and effects must target Bolvar if able.

Icemistress Gal'ha, 4, Horde, Ally—Troll Mage, 3 ATK (Frost), 5 Health
Each opponent's maximum hand size is reduced by one for each [Frost] ally in your party.

Jezbella of Karabor, 3, Alliance, Ally—Draenei Mage, 1 ATK (Frost), 3 Health
Long-Range (Defenders deal no combat damage to this character.)
Exhaust an ally in your party >>> Jezbella has +1 ATK this turn.

Lady Katrana Prestor, 5, Ally—Black Dragon Traitor, Unique, 4 ATK (Fire), 5 Health
Traitor Hero Required <p> (15) >>> Remove all of your cards in all zones from the game and start an Onyxia Raid.

Lifemistress Tanagra, 6, Horde, Ally—Orc Shaman, 5 ATK (Nature), 5 Health
[Nature] allies in your party have +1 ATK for each other [Nature] ally in your party.

Living Pyre, 3, Mage, Instant Ability—Fire
Attach to target hero or ally. <p> Ongoing: At the start of your turn, your hero deals 1 fire damage to attached character for each ability named Living Pyre attached to it.

Marlowe the Felsworn, Alliance, Hero—Human Warlock (Traitor), Alchemy/Enchanting, 28 Health
(2), Flip Marlowe, destroy a friendly ally >>> Target hero or ally has -X health this turn, where X was that friendly ally's health. Use only on your turn.

Metalmorph, 1, Mage, Ability—Arcane
Attach to target equipment. <p> Ongoing: Attached equipment loses and can't have powers and can't be exhausted.

Morn Salts-the-Land, Horde, Hero—Tauren Hunter (Traitor), Herbalism/Alchemy, 29 Health
(3), Flip Morn >>> You can play target ability card from an opponent's graveyard this turn.

Morn Walks-the-Path, Horde, Hero—Tauren Hunter (Survival), Herbalism/Alchemy, 29 Health
(3), Flip Morn >>> You can play target ability card from your graveyard this turn.

Niyore of the Watch, 6, Ally—Draenei Warrior, 5 ATK (Melee), 6 Health
Aldor Reputation <p> If damage would be dealt to your hero, it's dealt to Niyore instead. <p> When Niyore is dealt damage, he deals 2 melee damage to its source.

Pathaleon the Calculator, 6, Ally—Blood Elf Mage Traitor, Unique, 6 ATK (Arcane), 5 Health
Traitor Hero Required <p> (2), Remove Pathaleon from the game >>> Put any number of cards from your hand on the bottom of your deck, then draw that many cards. You can use this power if Pathaleon is in your hand or party.

Plague Fleshbane, Horde, Hero—Undead Warlock (Demonology), Mining/Engineering, 28 Health
(2), Flip Plague >>> If Plague would be dealt damage this turn, you may choose a Demon in your party. If you do, that damage is dealt to that Demon instead.

Preparing for War, Quest
Pay (X) to complete this quest.
Reward: Shuffle X target cards from any number of graveyards into their owners' decks.

Rain of Arrows, 2, Hunter, Ability—Marksmanship
Your hero deals ranged damage to target hero or ally equal to 2 plus the number of other abilities you've played this turn.

Ras'fari Bloodfrenzy, 6, Horde, Ally—Troll Warrior, 4 ATK (Melee), 6 Health
Ferocity (Can attack immediately.) <p> When Ras'fari attacks for the first time each turn, ready him if he has damage.

Remba, Abbess of Ash, Alliance, Hero—Dwarf Priest (Traitor), Alchemy/Tailoring, 26 Health
(4), Flip Remba >>> Gain control of target ally with an attachment. Use only on your turn.

Retainer Cara, 6, Ally—Blood Elf Rogue, 6 ATK (Melee), 4 Health
Scryer Reputation (Can't put Aldor cards in your deck.) <p> Sabotage: Equipment (This ally can attack opposing equipment.) <p> When Cara sabotages an equipment, gain control of it.

Ripped through the Portal, 5, Warlock, Ability—Traitor
Traitor Hero Required <p> Put an ally card that's removed from the game into play under your control.

Sampron the Banisher, 2, Alliance, Ally—Gnome Warlock, 2 ATK (Shadow), 1 Health
[Activate] >>> Remove target opposing ally from the game.
When Sampron leaves play, the owner of each card removed this way puts that card into play.

Savage Fury, 3, Druid, Ability—Feral Talent
Feral Hero Required <p> Ongoing: When you play a Feral ability, if you control a Form, your hero may deal 2 melee damage to target ally.

Shadow Silhouettes, 4, Priest, Ally—Shadow Silhouette, Pet (1), 6 ATK (Shadow), 6 Health
At the end of your turn, remove 6 damage from your hero and put 1 damage on Shadow Silhouettes for each damage removed this way.

Spymaster Thalodien, 5, Ally—Blood Elf Rogue, Unique, 4 ATK (Melee), 5 Health
Scryer Reputation, Sabotage: Deck <p> When Thalodien sabotages a deck, reveal cards from the top until you reveal a non-quest card. Remove that card from the game and put the rest on the bottom. You may play that card without paying its play cost this turn. (If it has X in its play cost, X is 0.)

Survival Instincts, 3, Hunter, Ability—Survival Talent
Survival Hero Required <p> Ongoing: Prevent the first 4 damage that would be dealt to your hero each turn.

Titan's Grip, 1, Warrior, Instant Ability—Arms
Ongoing: Your hero has Two-Handed dual wield. (Your hero has dual wield. One or both of your weapons can be Two-Handed. You can have a Two-Handed weapon and an Off-Hand equipment.)

Totemic Recovery, 4, Shaman, Ability—Elemental
Put an Air, Earth, Fire, and Water Totem from your graveyard into play.

Unbalance, 2, Rogue, Ability—Combat Combo
Exhaust all opposing heroes and allies. If you have an equipment, each of them can't ready during its controller's next ready step.

Voidfire Wand, 4, Weapon—Wand, Wand (1), 1 ATK (Frost), 1 Strike
When combat damage is dealt with Voidfire Wand to a hero, the next time that hero's controller would draw a card, he skips drawing it instead.

Wand of the Seer, 4, Weapon—Wand, Wand (1), 1 ATK (Nature), 1 Strike
When your hero deals damage with an ability to a hero, it also deals that much nature damage divided as you choose to any number of target allies.

Wrath of Turalyon, 4, Paladin, Instant Ability—Retribution
Destroy all allies that attacked this turn.
1800dci
1800dci
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Date d'inscription : 12/11/2007
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