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nouveau rulling sur la damage step qui date mais bon ...

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nouveau rulling sur la damage step qui date mais bon ... Empty nouveau rulling sur la damage step qui date mais bon ...

Message  JB 23/2/2009, 17:45

C'est dur pur anglais mais simple à comprendre quand on sait comment marche la damage step mais bon pour résumer shrink, reckless et co marche de la damage 1 à 4 et honest et lily marche de 1 à 6 donc en gros si un joueur fais honest en damage 5 l'adversaire peut pas faire shrink car shrink ne peut pas être activer en damage 5

Enfin bon ce post concerne ceux qui ne sont pas encore au courant de comment marche une damage step et que celui qui va arbitrer a heuqueville sache comment sa marche lol parceque je crains le pire la dessus entre tout ceux qui croient que shrink sa s'active n'importe quand et tout et tout ... donc bon, a lire en priorité c'est tout ce qui est en gras le restant sa a pas trop bouger je crois

si vous avez des questions posez les Surprised

Damage Step

The Damage Step is comprised of a series of events. The start of the Damage Step, flipping the face-down attacked monster face-up, damage calculation, inflicting Battle Damage, activating the Flip Effect of the flipped monster, and sending a monster destroyed by battle to the Graveyard are seperate events that all happen during the Damage Step.



The Damage Step has specific rules that govern what can or cannot be activated. Some cards can't be activated at all, while others can only be activated during very specific events that occur within the Damage Step.


Start of the Damage Step

Some cards have effects that activate at the start of the Damage Step. Monsters like “Steamroid”, “Rampaging Rhynos”, “Crystal Beast Topaz Tiger”, “Etoile Cyber”, “Super Robolady”, “Super Roboyarou”, “Black Veloci”, and “Jain, Lightsworn Paladin” with Continuous Effects that are applied when attacking a monster, attacking directly, or being attacked are applied at this time without starting a Chain.



Some monsters have Trigger Effects that activate when attacking a face-down monster and start a Chain at this time because they do not flip the face-down monster face-up, like “Neo-Spacian Grand Mole”, the “Mystic Swordsman” cards, “The Six Samurai – Irou”, “Razor Lizard”, “Sasuke Samurai”, and “Sasuke Samurai #4”. Each of these effects destroys, etc. the monster without flipping it face-up or applying damage calculation.



The effect of “Nanobreaker” starts a Chain if it is attacking a face-up Level 3 or lower monster. “Disciple of the Forbidden Spell’s” effect starts a Chain if it is attacking a face-up monster with an Attribute that was selected by its effect. (Neither effect activates if the opponent’s monster is face-down)


Effects that increase, decrease, halve, or double the ATK and/or DEF of a monster can be activated at this time. This includes cards like “Shrink”, “Limiter Removal”, “Rush Recklessly”, “Rising Energy”, and “Mirror Wall”, though it is uncommon to do so.



Flipping the Face-Down Monster Face-Up

If the monster being attacked is face-down, it is flipped face-up at this time. If the monster has a Flip Effect or a Trigger Effect that activates when it is flipped face-up, the effect will not activate at this time unless otherwise stated by the card text. Cards like “Blast Sphere”, “Adhesive Explosive”, “Kiseitai”, and “Ancient Lamp” have effects that activate when they are flipped face-up by an attack and their effects are activated immediately. These cards typically have effects that state that they are activated at this time and will start a Chain.



If the flipped monster has a Continuous Effect that is active while it is face-up on the field, the Continuous Effect is applied at this time. This includes the Continuous Effects of monsters like “Star Boy”, “Hoshiningen”, “Jinzo”, and “Spell Canceller” that apply as long as the monster is face-up on the field. Effects that would prevent the flipped monster from being attacked, like “Command Knight’s” effect, are not applied at this time, because the monster is already being attacked. If the monster survives the battle, its effect will be applied against any following battles.



Effects that increase, decrease, halve, or double the ATK and/or DEF of a monster can be activated at this time, though it is uncommon to do so.



Before Damage Calculation

The effects of cards like “Drillroid”, “Ehren, Lightsworn Monk”, and “Ninja Grandmaster Sasuke” activate at this time, after the face-down monster has been flipped face-up and before damage has been calculated. Sometimes these effects will state something similar to “without applying damage calculation”, which means that damage calculation will not occur and will actually be skipped over. (The remainder of the Damage Step that occurs AFTER damage calculation will continue as normal)



The damage-inflicting effects of “Reflect Bounder”, “Yubel”, and “Yubel – Terror Incarnate” are also activated at this time.



Effects that increase, decrease, halve, or double the ATK and/or DEF of a monster are typically activated at this time. You are allowed to have multiple Chains for the use of activating these types of effects. If you activate “Rush Recklessly” and it is negated by your opponent’s “Magic Jammer”, you can start another Chain by activating “Rising Energy”, etc.



4) "During Damage Calculation"

Some effects in the Yu-Gi-Oh! TCG are applied “during damage calculation”. Damage calculation is a specific event in the Damage Step during which we compare the ATK and/or DEF of the monsters in battle and inflict Battle Damage, if appropriate, following the rules on Pages 35-36 of the rulebook (Version 7.0). Some effects are applied during this very specific event, like “Injection Fairy Lily” and “Kuriboh”, begin a Chain, while Continuous Effects that are applied during damage calculation do not.


We only get one Chain with which to activate effects that are activated "during damage calculation". Only effects that are activated "during damage calculation" and effects that negate them, such as Counter Trap Cards and the effects of cards like “Herald of Orange Light” and “Light and Darkness Dragon”, can be activated at this time.

Effects that increase, decrease, halve, double, etc. the ATK and/or DEF of a monster cannot be activated at this time, unless they are specifically allowed to be activated "during damage calculation". This means that cards like “Shrink”, which are not specifically activated "during damage calculation", cannot be activated , while “Injection Fairy Lily’s” effect can be activated.


Any Continuous Effects specific to damage calculation are applied (turn on) before the “during damage calculation” Chain begins, but some can be applied or disappear during the Chain’s resolution if the conditions of the battle change (ATK/DEF change, Life Point change, etc.) After the “during damage calculation” Chain has finished resolving and all appropriate Continuous Effects have been applied, the results of the attack are determined and any resulting Battle Damage is inflicted.


If a monster is destroyed by a card effect during damage calculation (“Divine Wrath”, etc.), any remaining effects on the Chain finish resolving. After the Chain finishes resolving, damage calculation stops. No battle damage is inflicted and neither monster is destroyed by the battle. The monster that is destroyed by a card effect is not considered to have been destroyed by battle, because damage calculation stopped and this determination wasn’t made. The remainder of the Damage Step continues as normal.


“Honest” is a bit odd, because it can be activated anytime from the start of the Damage Step up to and including damage calculation. A player’s ability to respond to its effect will depend on when “Honest’s” effect is activated. Some card texts do no indicate that a card can be activated during damage calculation, but their card rulings do, like “Injection Fairy Lily” and “Honest”. Be sure to check the FAQ and Judge Forum if you are uncertain. (Keep in mind that a very, very small number of cards use this specific portion of the Damage Step.)



Example 1: Injection Fairy Lily and Rising Energy

Player A has “Dark Magician” in Attack Position and "Rising Energy" set in his Spell and Trap Card Zone. His opponent has “Injection Fairy Lily” in Attack Position. Player A attacks “Injection Fairy Lily” with “Dark Magician”. During damage calculation, Player A’s opponent activates “Injection Fairy Lily’s” effect. Player A cannot chain “Rising Energy” to increase the ATK of “Dark Magician”.



Example 2: Injection Fairy Lily and Divine Wrath

Player A has “Goyo Guardian” in Attack Position and “Divine Wrath” Set in his Spell and Trap Card Zone. His opponent, Player B, has “Injection Fairy Lily” in Attack Position. Player A attacks “Injection Fairy Lily” with “Goyo Guardian”. During damage calculation, “Injection Fairy Lily’s” effect is activated. Player A chains “Divine Wrath” to negate the effect of “Injection Fairy Lily” and destroy it. Damage calculation stops, no Battle Damage is inflicted to Player B’s Life Points, and “Goyo Guardian’s” effect does not activate because “Injection Fairy Lily” was destroyed by the effect of “Divine Wrath” and not by battle. The remainder of the Damage Step continues as normal.



Example 3: Injection Fairy Lily and Skyscraper
Player A has “Skyscraper” in her Field Spell Card Zone and “Elemental Hero Wildedge” in Attack Position. She attacks her opponent’s Attack Position “Injection Fairy Lily”. During damage calculation, her opponent activates “Injection Fairy Lily’s” effect, increasing its ATK to 3400. After “Injection Fairy Lily’s” effect resolves, “Skyscraper’s” Continuous Effect is applied to increase the ATK of “Elemental Hero Wildedge” to 3600.


Example 4: Honest Vs. Honest

Player A has “Honest” in his hand and “D.D. Warrior Lady” in Attack Position. His opponent, Player B, has “Honest” in her hand and “Blue-Eyes White Dragon” in Attack Position. Player A attacks the “Blue-Eyes White Dragon” with “D.D. Warrior Lady”. During damage calculation, he activates the effect of “Honest”. If Player B wants to activate the effect of their “Honest”, they would need to chain it. They cannot wait until after Player A’s “Honest” resolves and start another Chain, because when the current Chain finishes resolving damage will be calculated and the timing to activate the effects of cards like “Honest” will have passed.





Battle Damage is Inflicted

Some cards have effects that activate when Battle Damage is inflicted to a player’s Life Points. Cards like “Don Zaloog”, “Spirit Reaper”, “Doom Dozer”, “Kycoo the Ghost Destroyer”, “Sasuke Samurai #3”, “Evil Hero Wild Cyclone”, and “Magna Drago” activate at this time. The effect of “Red Dragon Archfiend” that destroys every Defense Position monster on the defending player’s side of the field also activates at this time. If the attack was a direct attack, the Spell Card “Sebek’s Blessing” may be activated.


We have one exception, which is entirely rulings-based: “Flashbang”. “Flashbang”, if activated, is actually activated before the effects of cards that activate when Battle Damage is inflicted to a player’s Life Points, and if its effect resolves properly the effects of cards that activate when Battle Damage is inflicted will not activate, because the turn ends.



Activating the Flip Effect of the Flipped Monster and a few Guest Stars

After damage calculation, the infliction of Battle Damage, and any effects that activate as a result, the Damage Step has a section devoted to dealing with the Flip Effect of the Flip Effect Monster that was flipped face-up by the attack. If the flipped monster had a Trigger Effect that activates when the monster is flipped face-up (“Royal Keeper”, “Nightmare Penguin”, etc.), it will be activated at this time.


The Trigger Effects of “D.D. Warrior”, “D.D. Warrior Lady”, and “D.D. Assailant” activate at this time. If “Wall of Illusion” was attacked, its Trigger Effect activates at this time.



If a monster destroyed by the battle has a Continuous Effect that is applied while the monster is face-up on the field (“Jinzo”, “Spell Canceller”, etc.), the Continuous Effect is no longer applied. Continuous Effects that change where a monster goes when it is removed from the field at the end of the Damage Step are unaffected (“Crystal Beast” monsters, “Dark Magician of Chaos”, etc.).



End of the Damage Step - Monster(s) Destroyed by Battle are Sent to the Graveyard

Monsters that have been destroyed by battle are now sent to the Graveyard. If the monster destroyed by battle has an effect that activates when it is destroyed by battle and sent to the Graveyard, its effect starts a Chain. Effects that can be activated when a monster is destroyed by battle (“Tualatin”, “Green Baboon, Defender of the Forest”, “Time Machine”, “Destiny Signal”, “Domino Effect”, etc.) may be activated/chained at this time. A monster that activates its effect when it destroys a monster by battle and sends it to the Graveyard (“Hydrogeddon”, “Elemental Hero Flame Wingman”, etc.) are also activated at this time.


If the effect of a card like “Macro Cosmos” is active, a monster destroyed by battle will be removed from play instead. Some monsters like “Apprentice Magician” will still activate their effect if they only need to be “destroyed by battle”, and not the stricter requirement of “destroyed by battle and sent to the Graveyard”. Monsters with effects that activate when they destroy a monster by battle, without the additional requirement of “sending it to the Graveyard” (“Fenrir”, etc.), will also activate at this time.



A Counter on a “Crystal Core” monster or on “Big Core” is removed. If “Des Mosquito” was destroyed by the battle, 1 counter is removed. If “Spacegate” is active, 1 Gate Counter is placed upon it if the opponent’s monster attacked or was attacked.



Some effects are given specific allowanced by Konami that allow them to be activated at this time, like “Michizure” and “Chthonian Blast”. Cards such as these will typically have a ruling on the FAQ mentioning that they may be activated during the Damage Step, and they usually apply at this time.

JB

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Message  Val' 23/2/2009, 18:26

Le seul truc à rajouter c'est que quand l'adversaire fait une colère divine sur un honest le joueur peut activer l'effet d'un second honest et si l'adversaire fait un jugement solennel sur un shrink en dommage step le joueur peut activer un second shrink.

PS : Dsl de te faire chier mais lily et honest marchent de 3 à 6 uniquement^^
Val'
Val'

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Message  JB 23/2/2009, 18:38

hum Huyga a dis de 1 a 6 pourtant et c'est même dis dans le rulling rdès la 1ere étape tu peux balancer tout ce que tu veux
Dès l'entrée en damage je rêve pas, je louche pas tout est cris en gras lol.

Effects that increase, decrease, halve, or double the ATK and/or DEF of a monster can be activated at this time

Après pour ton truc en gros la traduction pour tes counter et tout c'est que durant la step de 1 à 4 ta de la droit a plusieurs chaine dedans donc tu te fais peter un shrink tu peux en faire un autre mais dans la step 5 à 6 ta qu'une chaine donc si tu fais honest et qu'il est casser bah c'est moche par contre tu peux quand même faire honest dans la damage 1 à 4 puis un autre dans la 5

(je traduis juste ce que tu a dis tkt je te fais pas de repproche lol)

enfin bon c'est simple a comprendre donc bon

juste comme sa pour ceux qui l'ont pas encore compris le fait de pouvoir utiliser honest et lily en damage 5 et 6 c'est parceque dans leurs effets c'est préciser que c'est utilisable qu'en damage step comparer a shrink qui n'a pas de précision et qui peut être utiliser a la draw jusqu'a la damage 4

JB

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Message  Val' 24/2/2009, 11:52

JB a écrit:hum Huyga a dis de 1 a 6 pourtant et c'est même dis dans le rulling rdès la 1ere étape tu peux balancer tout ce que tu veux
Dès l'entrée en damage je rêve pas, je louche pas tout est cris en gras lol.

Effects that increase, decrease, halve, or double the ATK and/or DEF of a monster can be activated at this time

Après pour ton truc en gros la traduction pour tes counter et tout c'est que durant la step de 1 à 4 ta de la droit a plusieurs chaine dedans donc tu te fais peter un shrink tu peux en faire un autre mais dans la step 5 à 6 ta qu'une chaine donc si tu fais honest et qu'il est casser bah c'est moche par contre tu peux quand même faire honest dans la damage 1 à 4 puis un autre dans la 5

(je traduis juste ce que tu a dis tkt je te fais pas de repproche lol)

enfin bon c'est simple a comprendre donc bon

juste comme sa pour ceux qui l'ont pas encore compris le fait de pouvoir utiliser honest et lily en damage 5 et 6 c'est parceque dans leurs effets c'est préciser que c'est utilisable qu'en damage step comparer a shrink qui n'a pas de précision et qui peut être utiliser a la draw jusqu'a la damage 4

Ba je me trompe peut-être mais ce que j'avais compris c'était que les six steps étaient :
1) Déclaration d'attaque
2) Battle step
3) Début de dommage step
4) Fin de dommage step
5) Début du calcul de dommage
6) Fin du calcul de dommage

Et donc lily et honest ne pouvaient être activées que à la step 3.

Mais bon j'ai jamais ouvert le livre de règle et je suis pas vraiment un expert en phases de jeu donc je te fais confiance lol
Val'
Val'

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Message  JB 24/2/2009, 12:38

1) entrée en damage step : donc avec sa tu fais les effets comme spad 2 , sasuke samourai et etc
2) les flips: bah les flips c'est les flips lol
3) avant le calcul des domages : les effets comme bounder, drilloid, ehren ... sont activé a cette step la
4) durant la damage calculation : donc ta tout les exemple dansle rulling la flemme de réécrire XD
5) le calcul des damages (juste après sa ta les effet de dd lady et compagnie quoi XD)
6) l'envoi au cimetierre

mais bon logiquement honest et lily c'est partout sauf en 6 il y a pas d'utilité de le faire en 6 XD

mais bon au pire t'envoi un ptit mp a huyga du genre: est ce que lily et honest peuvent fairel eur effet durant toutes les étapes de damages step et tu précise entre () 1 à 6 par exemple tu vois ce qu'il te réponds mais normalement j'ai raison c'est bien de 1 à 6 pour les cartes ou c'est présicer dessus que c'est activable seulement durant la damage

JB

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